"Tales of Alise" basic knowledge.Explain the tips for adventure, training, battle, and points to remember!

"Tales of Alise" basic knowledge.Explain the tips for adventure, training, battle, and points to remember!

 The latest "Tales of" series "Tales of Alise" released by BANDAI NAMCO Entertainment on September 9, 2021 (support hardware is PlayStation 4, PlayStation 5, Xbox Series X/S, PC (Steam))))* The Steam version will be distributed on September 10.

広告

 In this article, for those who are playing Tales of Alise, we will teach you how to use it to help you remember it.Let's give advice on the three parts of adventure, training, and battle.

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Adventure

 In the field, materials and items are dropped everywhere, and you can get some kind of item by examining glowing points and treasure chests.Basically, most of the materials are, but some recovery items such as gummy are falling.In addition, it will be useful later, even if you collect the material while proceeding with the story.

 The map also records the location of the material, so instead of going straight to the destination, exploring every corner of the field, later, "Weapon material is insufficient", "there is no food material".In that case, it is recommended to search as much as possible, as you can pick it up immediately.

 This work does not adopt TP (technical point) familiar with past works, and uses AG (arts gauge) to use techniques.AG is the point used only during the battle, and it recovers immediately during the battle.Therefore, for techniques, you can start out without worrying about basic points consumption.

 However, "CP (Cure Point)" is required only when using recovery / supporting techniques.CP is a shared point for the entire party, and to recover, it is necessary to take a rest at an inn or consume CP recovery items such as orange.Orange gummy is very expensive compared to past works, and it is quite valuable because it cannot be bought at the shop at the very beginning and has to be picked up.Therefore, when recovering CP, we recommend that you use an inn.

 In addition, the CP is also used in map actions, such as sucking flames with Alfen's flame swords, melting ice, and recovering those who have fallen along the road with Zion's star spiritual art.In addition, CP is consumed even if the battle is defeated.Therefore, be careful of CP depletion when searching for fields and dungeons.

 If you find a fast trabel point, you can basically be a fast trabel (warp) from the map screen at any time.For example, if you have the materials you want to collect, want to go to the destination of the subquest, capture the dungeon, and return to the city, you can proceed with an adventure with crisp.

 The existence of Fast Travel is also important in the CP management mentioned above.For example, the battle struggled while searching for a dungeon, and the CP was depleted.I want to use orange gummy, but I want to keep the boss battle because it is precious.In such a case, it is recommended that you return to the city with Fast Travel and rest at the inn and restore CP.The dungeon entrance usually has fast travel points, so it is not so hard to search again.

 In addition, Fast Travel may not be able to be used in some limited situations, such as during the event.In that case, walk honestly.

 As mentioned above, the map is marked as described above, and the position of the subquest that can be received is also displayed.The field of this work is vast and many areas, so it is quite difficult to find a subquest on your feet.

 Opening the fast travel list of the map will display the letter icon next to the area name, and you will immediately see where the uneven subquest is.The subquest gives the SP (skill point) necessary for training, so if you clear it as much as possible, it will be easier to capture.

 As a new element of this work, it can be opened at the field point of the field.As in the inn, the Non -owned can recover all HP & CP and cook ( * dishes are also available in inns).

 Cooking can temporarily get a buff effect by consuming the ingredients, and the effects of gaining experience are increased and the efficiency of material collection is increased.It will help you to eat according to that purpose, so let's adventure with some kind of dietary effect as possible.

 In the field, there may be events that deepen bonds in conversations with friends.Since this does not occur in an inn, it is recommended to use the wild management as much as possible.

 On the land of Dana, the stage of the adventure, there is a living weapon "zogle" created by Lena, and some of them are wild.In addition, there is a powerful zogle called "gigant", which is a so -called medium boss -like position.

 Gigant is quite tough, and if the level is not enough, it will be annihilated.If the Alfen and others comment on the short chat that says, "It's better not to challenge", the level of your fellow is not enough, so let's come to the level after the level goes up.

 However, if you are confident in your arms, you can try it as it is.I think you will lose if the level is obviously not enough, but if the level is a little inferior, you can defeat it depending on the action.Gigant will give you an item that will increase the maximum CP if you defeat it, so let's defeat it as much as possible.

 Danafuro may be hidden in the field, town, and dungeon, and when found, it will give you the attachments worn by the Danafro.In addition, as you proceed with the story, you will be able to get bonus items according to the number of Danafrows you discovered, and you will be able to go to the place called "Dana Blow".

 The trick to discover is to hear the crying of Danafuro.If you hear a singing, look around.When Rinwell becomes a friend, if Dana -Owell is nearby, Fururu will appear and tell you.Therefore, there is no need to search so hard until Rinwell becomes a friend.

Training edition

 In the battle, a series of battles bonus values are generated according to the battle score, and the acquisition experience values are improved.If you want to raise the level, fight while encountering the enemy anyway.The consecutive bonus will be interrupted if you do not encounter a certain period of time, but the time to break is not so short, so let's fight against the enemy.* In addition, the consecutive bonus is an element that is released from the middle of the story, and does not occur in the early stages.

 If you acquire skills, you can enhance the characters in various forms, such as learning new techniques and expanding the performance of basic actions.Skills are consumed by consuming SP, but SP is difficult to accumulate, so you may be wondering which one to take.

 The recommendation is to take the initiative in strengthening the basic actions.For example, for avant -garde types such as Alfen, it is recommended that you increase the maximum AG value that will allow you to get more techniques.In addition, I want to keep an "air avoidance" that can compensate for the defenseless gap in the air.

 If there is a "chanting movement" that can be moved even if you are chanting a star spiritual, it will be easier to avoid enemy attacks even during chanting, so be sure to get it here.

 The title is released by the progress of the story and taking certain actions.For example, all friends are prepared by all friends, taking advantage of the characteristics of the boost attack, so if you have more friends, you should take the initiative in the boost attack.It will be released by various behaviors such as the number of dishes, so try various things.

 Each character has three kinds of technique training, and by using techniques, the relevant proficiency level increases.If you use the technique corresponding after the proficiency reaches a certain value, you may flash a powerful technique.In addition, if you increase your proficiency, you will not always be able to learn the top skills, and in addition to the proficiency, it may require a story progress.

 In any case, I want to use various techniques instead of using only one.If you want to learn a variety of techniques, it is most efficient to set and use all three types of techniques.

 Re -guard -type characters do not use aerial technique very much in normal battles.If you have a character that you usually do not usually operate, sometimes you operate it yourself and put out the aerial technique, so you may suddenly flash a large number of skills, so please try it.

Battle edition

 The basics of battles are attacks based on "normal attacks" and "techniques", and defense by "avoidance" ("guard" that prevent only Kisara attacks).Normal attacks are quick to start the attack because they have fewer skiing.In addition, normal attacks are likely to break the enemy's system.

 The technique consumes and activates the arts gauge (AG).A series of flows in which the enemies have broken down the system are called the "coordination" system.Up to three techniques can be set on the ground and in the air (a certain item can be obtained by obtaining a certain item, can be set up to 12 pieces), and they combine them.

 Avoidance is to move in the specified direction while becoming invincible for a certain period of time and avoid attacks.There are relatively few skiing, so even if you avoid it for the time being, you can avoid enemy attacks to some extent.

 The biggest feature is that if you avoid the enemy's attack, the character will shine and just avoid it.If you press the normal attack button while avoiding just avoidance, it will be a "counter raid" and will rush to the enemy while becoming invincible for a certain period of time.Moreover, it is easy to break the enemy's system, and it is easy to continue attacking.

 Just avoidance is activated even if you use it to jump into the enemy's attack.If you are an installation -based attack, you only need to jump in, and the flying tools are easy to measure the timing, so it is easy to aim.Let's determine the enemy pattern and aim.

 The boost attack is activated by consuming the BG (boost gauge) provided by each character.AG or CP is not required, so it is a technique that can be used easily.There are various uses, such as the starting point of the attack and the combo.

 In addition, the boost attacks of friends have different characteristics.Hitting a boost attack with the enemy that matches this characteristics will make it more powerful and easier to down the enemy (for example, Zion's boost attack is effective against flying opponents).

 If you have acquired the skill "Special Down BG Up", the BG will recover if you down the opponent that matches the characteristics, so it is also important to be able to recover the boost attack in a short time.

 Among them, Alfen's boost attack is recommended.Alfen's boost attack is a super -versatile attack that allows most enemies to down.

About combo

 The Kimo of the battle of this work is in the combo.In the early game, there are few actions that can be done and there are not enough friends, so you don't have to be aware of combo.Specifically, Rinwell and Row are friends and want to be conscious after they have a four -person party.

 In a battle except for boss battles, basically, you will aim for a finishing technique "boost strike".The boost strike continues to hit the combo, can be activated at the maximum of the boost strike gauge outside the lock -on marker, can be defeated in one shot, and damage other enemies.

 Boost strike gauge tends to accumulate as the enemy's physical strength is lower, but even if the opponent's physical strength is high, the boost strike gauge accumulates as long as the combo is continued.If you keep hitting the attack, you can finish even if you have more than half the enemy strength (although the combos are interrupted, the gauge will return to zero in an instant).

 The basics of the combo are from a normal attack.The signal was that the enemy was stuck when it was displayed as "BREAK".The enemy will be defenseless, so let's hit your techniques with your friends.Once the AG is cut, put a boost attack with AG recovery effect.AG recovers without interruption, so you can continue the combo.

 Also, be careful about the attack timing with your friends.For example, if you want to operate Alfen and aim for a combo, attack the enemy that the auto operation wax is aiming for.The attack starts at the timing of the wax attack.By doing so, you can alternate attacks alternately, such as Row's attack → Alfen's attack → Row's AG recovers, to Low's attack → Alfen's AG recovers ...。

Let's take advantage of the strategy change

 A “strategy” that allows you to determine your friend's action guidelines.There are several patterns by default, and basically there is no problem if you choose the strategy "fight well", but we recommend customizing the operation for advanced users.The standards and methods of recovery methods can be set in detail, so if you set it well, you can receive generous support from your friends.

 For example, if the setting is "50 % or less" or "using orange", the friend will automatically recover the CP even if the CP is cut during the battle.It is difficult to fall into the situation that "if you notice, the CP is gone and you can no longer be recovered."

 Also, if you set the default pattern to "do anything other than recovery", allies can battle only with operating characters to concentrate on avoidance and recovery behavior.It can be used as a pseudo training mode, so if you want to practice action, please set it.

『テイルズ オブ アライズ』(PS5)の購入はこちら (Amazon.co.jp)『テイルズ オブ アライズ』(PS4)の購入はこちら (Amazon.co.jp)